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Topic: Control Frame Rate - 30 works, 10 and compile fails

I have a file with 3 Nion's. When I change the control frame rate update from 30 to 10, it will not compile. When I change it back to 30, it compiles fine. What is the correlation between Control FPS rate and DSP / Memory usage? I have stereo wav players in this project. about 4 of them.
Attached is a pic at the 10 fps control frame rate. The 30fps is fine.

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Attachment icon 10fps control rate.PNG 26.17 kb, 361 downloads since 2017-04-24 

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Re: Control Frame Rate - 30 works, 10 and compile fails

To what DSP's are your Wave Players assigned?

I'll bet if you look at the details, you will see that the wave players require significantly more memory resources at the lower frame rate. Why? I don't know, they just do. It may have something to do with them needing to store three times more information between operations or something like that. Can you reduce the number of wave players by one? Try just using three and assign one to each DSP chip.

Thanks!
Josh

Josh Millward
Burnt Orange Studios

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Re: Control Frame Rate - 30 works, 10 and compile fails

The wav players have to buffer a frames worth of audio data so the audio buffers are 3 times bigger at 10fps than 30fps.